

#Octane render plugin sun angle full
This is very critical to ArchiCAD users who use the Marquee tool a lot and for whom it's a great time-saver (and one would imagine an even bigger time and resources (read: CPU/GPU, Memory)-saverĪre you saying you need to render the marquee area because a full render would take too long to run? The hope is that they'll get this sorted sooner rather than later and hopefully Octane won't suffer the same crippling debilitation. This is very critical to ArchiCAD users who use the Marquee tool a lot and for whom it's a great time-saver (and one would imagine an even bigger time and resources (read: CPU/GPU, Memory)-saver :- especially when working with Real time/Progressive render engines like Maxwell's Fire)Īnd he's also referencing the Maxwell for ArchiCAD plugin which for the longest time would respect the MArquee tool boundary and then just when they release the latest version with the Fire capability (for real time preview of the 3D Window similar to what your plugin does), they broke the Marquee tool capability - which kinda makes it useless for us and even defeats the whole purpose since even actual renders export the entire scene as opposed to just whats defined by the Marquee.

I think he means in reference to what the Render engine (real time or actual render) actually processes and renders.Īs in, does it respect the geometrical boundaries as defined by the marquee tool and shown in the 3D window. But I am changing this to display all materials from all selected elements. If may also be possible to edit materials in the ArchiCAD "Material Settings" window, although it is a modal window which creates a lot of problems.Īre you by the way supporting the marquee selection tool ?Īt the moment, if more than one element is selected, the material window does not populate. To cope with selecting a material that you cannot click (in interior material for example), it may work better to simply have a material selection popup on the Material tab of the plugin. I expect the workflow to change from the video that I posted regarding material selection. This allows to balance the level at which the textures on the geometry are dislodged VRAM.( I'm however wondering about to handle materials that are not necessarly selectable from the exterior ( i.e an interior curtain ( it could be possible to do it by doing a select marquee region though ) Limit use of RAM GPU geometry data allows you to specify a limit on the amount of VRAM on the GPU to use for geometry and below, you can set the same for textures. The RAM usage limit system allows limiting the amount of system memory for use Octane geometry and textures outside the nucleus. In your preferences, you will see four sliders in Outside core. Multiple GPUs also support core geometry. Octane now supports the central geometry, which allows you to use a significant portion of system memory for geometry data. You will find the setting to enable it in settings Camera Imager. The Denoiser AI highly anticipated Spectral noiseless allows you to render in a fraction of the time. Using gadgets in the graphics window is also massive scenes in real time. Vertex animation with constant topology is updated in real time on complex scenes, as you move the time slider. You can place and modify geometry in real time, even in scenes with several million triangles. When used with adaptive sampling, further enhances AI Light, as you will learn that other lights are more important, since some pixels are not sampled.ĪI Scene in Octane offers load times much faster scenes and a dramatic improvement in interactivity views.

As a learning system, AI Light improves as you render more samples.

With the introduction of AI Light Octane will see a great improvement in sampling light, especially in scenes with many lights with localized distributions.
